checkpoint 4

problem

create multistore buildings using tillable textures and develop decal systems which can be used as a base for future projects. develop scatter systems

solution

develop materials for the facades (glass, bricks, concrete, plaster + decals), develop optimized scatter system, use existing foliage to scatter

no rules, no safety net

this scene shows what strangers experience when they first arrive at parasite. the selection process is tough - you either get in or you're turned away. visitors have to choose their words carefully when speaking to guards, and from that point on, honesty is the best strategy. if you're lucky enough to be allowed inside, do everything you can to stay, there is no safety outside 

inside parasite, you’ll notice how the residents have come up with solutions to everyday problems, like water supply: rooftop barrels collect and distribute water throughout the buildings, but resources are limited. hot water is a luxury, and if you don't have a job or haven't contributed to construction or maintenance, access to basic facilities is something you’ll have to earn. the community rules are simple, but surviving here isn’t easy for everyone

the post includes a full asset overview, featuring pipes, signage, and environmental props. there's a whitebox/blockout phase where i focused on composition, urban layout, and how fencing merges with the architecture 

year

2025

timeframe

1 month

tools

blender, substance 3d painter, substance 3d designer, marmorset toolbag, speed trees, unreal engine, pureref, illustrator, photoshop

category

3D

00

gallery

.say hello

i'm open to full-time, part-time and freelance projects, feel free to email me to see how can we collaborate

.say hello

i'm open to full-time, part-time and freelance projects, feel free to email me to see how can we collaborate

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