factory
problem
build a modular asset system, create scatter systems and find the right number of decals + avoid texture repetitions
solution
modulars scaffolding system, pipes with smart scalable seamless material, instancing where it's needed, develop grass and debris scatter systems, blend textures with vertex paint
the heart of the district

it's where water is heated, electricity is generated, and all major maintenance and renovations begin from. the factory isn't just infrastructure - it's survival. centrally placed within the district, the factory forms a natural stronghold - a protective shell from the world outside. its massive silhouette and dense layout create both a psychological and physical guarantee of survival. every energy system - from rooftop heating to underground pipes - is monitored and controlled here
the design reflects both function and narrative - weathered industrial materials, stacked silos, and towering smokestacks speak to its importance in this post-apocalyptic society.oducing my latest piece: factory - the energy heart of parasite.
this structure powers the entire district. it's where water is heated, electricity is generated, and all major maintenance and renovations begin from. the factory isn't just infrastructure - it's survival
year
2025
timeframe
3 weeks
tools
blender, substance 3d painter, substance 3d designer, marmorset toolbag, speed trees, unreal engine, pureref, illustrator, photoshop
category
3D
00
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