hotel

problem

create a 3d modular pipes in 3-4 color variations, develop 1st floor of the hotel according to the main concept

solution

learn the most optimized ways to create modular pipes systems, where material will be automatically adjusted to further work on geometry

loop of safety and decay

this scene explores the idea of defensive urban planning in a post-apocalyptic world. the buildings themselves are not just shelters - they’re part of a larger protective structure. the outer line of buildings forms a makeshift barrier, shielding the entire district and its remaining inhabitants 

all assets were modeled from scratch. the modular approach allowed for flexibility during layout and detailing 
you'll see a full asset overview, including pipes, signage, and environmental props 
there's also a whitebox/blockout pass where i focused on composition, urban rhythm, and how fencing integrates with the buildings
the final render showcases the abandoned hotel and restaurant - overgrown, forgotten, and slowly being reclaimed by nature. 
this project challenged me to think about form, function, and the relationship between space and safety in a dense, post-apocalyptic urban setting

year

2025

timeframe

3 weeks

tools

blender, substance 3d painter, substance 3d designer, marmorset toolbag, speed trees, unreal engine, pureref, illustrator, photoshop

category

3D

00

gallery

.say hello

i'm open to full-time, part-time and freelance projects, feel free to email me to see how can we collaborate

.say hello

i'm open to full-time, part-time and freelance projects, feel free to email me to see how can we collaborate

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