forgotten street
problem
create street with focus on architecture and story, telling by 3d assets placed around - create feeling of forgotten/escaped place
solution
maintain lighting systems, reuse tillable materials, use lots of decals and small assets. put focus point on the red building as if it used to be the heart of the street
inside - protection and order; outside - only risk

in this world, beauty hasn’t disappeared - it’s just harder to notice. people on both sides still breathe the same air and share the same skyline. but only one side offers safety. one step outside the wall, and you’re alone
once a busy part of the city, this street was home to markets, cafés, and homes now overtaken by time and survival. windows are boarded. vines creep across cracked bricks. rooftops remain in use, repurposed for movement and observation. life continues - just more cautiously
year
2025
timeframe
3 weeks
tools
blender, substance 3d painter, substance 3d designer, marmorset toolbag, speed trees, unreal engine, pureref, illustrator, photoshop
category
3D
00
gallery





