building 14
problem
create partly destroyed building taken over by nature, develop smart foliage systems and reuse existing material libraries
solution
using existing building 3d asset break it down into pieces. use smart systems to break down the destroyed part and simulate explosion so these pieces can scatter around the building
unbroken broken

building 14 tells a story of urban decay and quiet overgrowth. broken facades, exposed interiors, climbing vegetation, and scattered debris show how time and nature reclaim it. the building was designed to integrate seamlessly into the parasite world
360° turntable: a clean rotation to showcase structure, materials, and storytelling details from all angles. lighting study: a time-lapse from morning to evening, showing how light interacts with the damaged building, rendered and graded in davinci resolve
year
2025
timeframe
1 month
tools
blender, substance 3d painter, substance 3d designer, marmorset toolbag, speed trees, unreal engine, pureref, illustrator, photoshop
category
3D
00
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