

i create optimized scenes using glb and gltf formats, preparing assets for seamless integration into real-time environments such as unreal engine 5. my workflow includes organizing scene hierarchies, ensuring correct scale and coordinate systems, and maintaining clean naming conventions for efficient import. i focus on preserving visual quality while keeping performance in mind, using optimized meshes, proper uv layouts, and physically-based materials. once imported into unreal engine 5, i assemble and refine scenes by adjusting lighting, materials, and composition to achieve a cohesive and visually polished result suitable for interactive applications
year
2025
timeframe
1 month
tools
blender, substance painter, photoshop, babylonjs, three.js, unreal engine 5
category
Interior Design
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