

during my internship at Virkley, i contributed to the creation of visually compelling digital assets, focusing on both artistic quality and technical efficiency. i worked on developing detailed assets based on real-world references, ensuring accuracy in scale, form, and design
a significant part of my workflow involved optimizing visuals for real-time applications, where i adapted complex assets into lighter, performance-friendly versions while maintaining their visual integrity. i also handled uv mapping and material setup, creating clean layouts and applying physically-based textures suitable for modern rendering pipelines
in addition, i prepared assets for integration across different platforms, following proper export standards and ensuring compatibility with various engines. i assembled scenes using these assets and tested them in interactive environments, evaluating lighting, materials, and overall performance to achieve polished results
this experience strengthened my ability to balance artistic vision with technical constraints, while working within production pipelines and meeting project deadlines
year
2025
timeframe
may - nov 2025
tools
blender, substance painter, photoshop, babylonjs, three.js, unreal engine 5
category
Interior Design
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