Crossroads
This new scene brings together elements from several previous locations: checkpoint zones, perimeter streets, industrial facilities, and rooftops now overtaken by nature.
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This area acts as a convergence point in the Parasite world — a transitional sector between the secure inner zones and the chaotic outside. Once a thriving industrial and civic hub, it’s now a patchwork of reclaimed buildings, makeshift paths, and overgrown infrastructure. But despite the decay, this place still breathes. Power lines hum. Rooftop gardens struggle to grow. Doors are still locked — just in case.

This scene is just the beginning. My next steps include exploring the interiors of these buildings — clinics, repair shops, shelters, and communal spaces — all shaped by scarcity, history, and necessity. Every window and doorway is an opportunity for storytelling.
year
2025
timeframe
1 year
tools
Blender, Substance 3D Painter, Substance 3D Designer, Marmorset Toolbag, Speed Trees, Unreal Engine, PureRef, Illustrator, Photoshop,
category
3D
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