checkpoint 0
problem
collect all pieces and make them work together, to keep scene optimized and use existing material libraries
solution
reuse existing 3d assets and materials, add bridge and unique foliage pieces, create water body and use smart scatters for plants under the bridge
"permission required to cross"

checkpoint 0 marks one of the crossing points into the parasite district, yet no one is allowed to pass without direct approval from the inner council. the bridge, once part of a functional transport system, now stands as a symbol of division and survival. guard towers, rusted barricades, and scattered debris all reinforce the reality that this world has changed
all models and assets were created from scratch. the process began with a full blockout to plan the multi-level flow, defensive logic, and urban composition. textures were hand-painted, final render were adjusted in photoshop
year
2025
timeframe
1 month
tools
blender, substance 3d painter, substance 3d designer, marmorset toolbag, speed trees, unreal engine, pureref, illustrator, photoshop
category
3D
00
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