botanical garden
problem
create classic looking abandoned building, develop scatter smart system and scatter grass in the space between tiles, work on vines and foliage
solution
based on references from real life develop classic building and develop texture and decal libraries to make it look abandoned, research smart scatter and texture systems
we gotta survive

this project explores how urban planning and architecture merge to protect and define the boundaries of a district. all assets were created from scratch, drawing inspiration from the unique style copenhagen's free-city christiania vibes
in the post-apocalyptic world of parasite, one of the biggest challenges is finding food and growing your own vegetables and fruits. the solution? maximizing every square centimeter of land and transforming unused rooftop spaces into thriving gardens filled with potted plants
for this project, i developed a range of complex textures and essential assets to enhance the post-apocalyptic environment. i'm still refining the details
year
2025
timeframe
3 weeks
tools
blender, substance 3d painter, substance 3d designer, marmorset toolbag, speed trees, unreal engine, pureref, illustrator, photoshop
category
3D
00
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